Cards and hand descriptions
- Rank
- The card value, such as queen or seven. Within a category, ranks supply the comparison order.
- Suit
- Spades, hearts, diamonds or clubs. A shared suit helps identify colors and pure sequences.
- Trail / trio / set
- Three cards sharing one rank, such as three jacks.
- Pure sequence
- Consecutive ranks sharing one suit.
- Sequence / run
- Consecutive ranks, placed in the sequence category when the suits differ.
- Color / flush
- Three cards sharing one suit, classified separately from a pure sequence.
- Pair
- Two cards sharing one rank.
- Kicker
- The remaining card alongside a pair. It decides after equal paired ranks.
- High card
- The ordinary category for a hand outside the higher structures. Read its ranks from highest to lowest.
Round and action terms
- Boot
- The opening contribution defined by the room.
- Pot
- The collected round total under the selected format’s terms.
- Blind
- A player state in which the cards remain unseen.
- Seen
- A player state after inspecting the cards.
- Chaal
- The seen player’s continuing action, governed by the displayed room conditions.
- Current stake
- The reference used by a stated action-range rule.
- Pack
- Ending participation in the current round.
- Show
- A final hand-comparison procedure with the room’s own eligibility and tie treatment.
- Sideshow
- A private comparison between eligible hands during a continuing round.
- Turn timer
- The time allowed for the current decision in a timed format.
Variation and account terms
- Wild card / Joker
- A card permitted to fill another role under a named mode’s substitution rules.
- AK47
- A variation commonly identifying A, K, 4 and 7 as wild ranks.
- Muflis
- A low-hand variation whose room defines the detailed comparison rules.
- Virtual chips
- Entertainment units governed by the provider’s credit definitions and use conditions.
- Edition
- The particular app or package release being described.
- Publisher route
- The distribution or support destination connected with the selected product identity.
Put a term into an example
With J♠ J♦ 8♥, “pair” names the category, “jack” names the paired rank and “eight” identifies the kicker. If you then choose an action, “seen” or “blind” describes the player state that gives that action context.
Use the rule guide for a complete round and the comparison tool to connect these terms with a concrete hand result.